Economy

In HANGAR-X’s State of Emergency, players are encouraged heavily to partake in economic activity such as transactions among players, thus furthering the game’s player driven economy. The game takes place in 2007, in a post-apocalyptic setting meaning that money will be heavily deflated even for 2007’s standards. Furthermore, it’s important to take note that the actual time of the role play takes place in the middle of the Great Recession, meaning that not only will money be extremely valued but also hard to come by. The actual economy of the game is supported on bartering, over exchanges in cash.

State of Emergency takes place in the United States of America, (or what’s left of it) and all transactions pertaining to money should be done with United States dollers - keep in mind though, that a single doller’s worth would be worth, presently as roughly 5 dollars. The money is completely scaled upwards, and having been done so discourages it’s use. Players should barter and exchange goods for goods/services instead of utilizing money, the rarer alternative.